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Fracked : Retouching

Project

Fracked

Client

NDreams

Agency

Farside Creative

My Role

Retouching
Compositing
Grading

Background

Fracked is a PlayStation VR shooter that seamlessly combines relentless gunfights with free running, skiing, & climbing. This artwork proved to be an exciting and unique new challenge for me… The illustrative, painterly art style of the game was already set. I really enjoyed the process of learning and understanding it so I could do the game justice as well as creating an artwork that took the style to the next level.

The character and environment renders were supplied directly from the game engine. Using this as a base layer, I worked over the top of this base, recreating all the textures, brush effects and lighting. This process enabled me to maintain the essence of the art style whilst elevating the finish of the base render into a stylised key art version.